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| * The second chapter discusses programming in assemblers for constrained devices that usually do not have operating systems but are bare-metal programmed. As it is impossible to review all assemblers and platforms, the one discussed in detail in this chapter is the most popular: AVR microcontrollers (e.g., Arduino Uno development board). | * The second chapter discusses programming in assemblers for constrained devices that usually do not have operating systems but are bare-metal programmed. As it is impossible to review all assemblers and platforms, the one discussed in detail in this chapter is the most popular: AVR microcontrollers (e.g., Arduino Uno development board). | ||
| * The third chapter discusses assembler programming for the future of most devices: the ARM architecture. This architecture is perhaps the most popular worldwide as it applies to mobile phones, edge and fog-class devices, and recently to the growing number of implementations in notebooks, desktops, and even workstations (e.g., Apple' | * The third chapter discusses assembler programming for the future of most devices: the ARM architecture. This architecture is perhaps the most popular worldwide as it applies to mobile phones, edge and fog-class devices, and recently to the growing number of implementations in notebooks, desktops, and even workstations (e.g., Apple' | ||
| - | * The last, fourth chapter describes in-depth assembler programming for PCs in its 64-bit version for Intel and AMD CPUs, including their RISC capabilities, | + | * The last, fourth chapter describes in-depth assembler programming for PCs in its 64-bit version for Intel and AMD CPUs, including their RISC capabilities, |
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